Reference

Common workflows

Step-by-step recipes, from your first clip to HIK retargeting.

#A. Your first generated clip

  1. Open Settings, pick a backend, connect (Cloud login or Local Test).
  2. In Skeleton, click Create Skeleton (or pick an existing one). Watch the pill turn ready.
  3. On the Prompt Timeline, double-click to make a block and type e.g. "a person walks forward and waves."
  4. In Text to Motion → Output Target, choose New Take.
  5. Press Ctrl+G (or click Generate Motion). Watch the Console and progress bar.

#B. Sequence several actions

  1. Add multiple prompt blocks on the timeline, one per action, in order.
  2. Use Alt-resize to butt blocks together; set Transition frames (Advanced) for the blend.
  3. Choose Story mode if you want each action as its own clip, or New Take for one continuous take.
  4. Generate.

#C. Pin a hand or a path

  1. Open the Constraints sub-card and pick a type (e.g. Right Arm or Path).
  2. Move the playhead to the frame you want, pose the rig, and click Add Constraint — or click the constraint icon on a timeline block.
  3. Drag the viewport/timeline marker to fine-tune. Use [/] to hop between pins.
  4. Raise CFG weight (constraint) in Advanced if the AI isn't honoring the pin strongly enough, then generate.

#D. Make it hand-editable (HIK)

  1. Ensure the skeleton has an HIK character (the Skeleton card's HIK line should read green).
  2. In Layer & Rig, enable Bake to Control Rig after import.
  3. Generate — the result is plotted onto the Control Rig and ready to tweak by hand.

#E. Transfer the motion to another rig (HIK retargeting)

  1. Generate the motion on the SOMA rig as usual — it is already HIK-characterized.
  2. Make sure the destination rig is characterized in HIK too (MotionBuilder's Character Controls).
  3. On the destination character, set Input / Source to the Animatica SOMA character. The destination rig now follows the generated motion live.
  4. Plot the animation onto the destination's skeleton or Control Rig to bake it in.