Reference
Common workflows
Step-by-step recipes, from your first clip to HIK retargeting.
#A. Your first generated clip
- Open Settings, pick a backend, connect (Cloud login or Local Test).
- In Skeleton, click Create Skeleton (or pick an existing one). Watch
the pill turn
ready. - On the Prompt Timeline, double-click to make a block and type e.g. "a person walks forward and waves."
- In Text to Motion → Output Target, choose New Take.
- Press
Ctrl+G(or click Generate Motion). Watch the Console and progress bar.
#B. Sequence several actions
- Add multiple prompt blocks on the timeline, one per action, in order.
- Use
Alt-resize to butt blocks together; set Transition frames (Advanced) for the blend. - Choose Story mode if you want each action as its own clip, or New Take for one continuous take.
- Generate.
#C. Pin a hand or a path
- Open the Constraints sub-card and pick a type (e.g. Right Arm or Path).
- Move the playhead to the frame you want, pose the rig, and click Add Constraint — or click the constraint icon on a timeline block.
- Drag the viewport/timeline marker to fine-tune. Use
[/]to hop between pins. - Raise CFG weight (constraint) in Advanced if the AI isn't honoring the pin strongly enough, then generate.
#D. Make it hand-editable (HIK)
- Ensure the skeleton has an HIK character (the Skeleton card's HIK line should read green).
- In Layer & Rig, enable Bake to Control Rig after import.
- Generate — the result is plotted onto the Control Rig and ready to tweak by hand.
#E. Transfer the motion to another rig (HIK retargeting)
- Generate the motion on the SOMA rig as usual — it is already HIK-characterized.
- Make sure the destination rig is characterized in HIK too (MotionBuilder's Character Controls).
- On the destination character, set Input / Source to the Animatica SOMA character. The destination rig now follows the generated motion live.
- Plot the animation onto the destination's skeleton or Control Rig to bake it in.