Panel reference

Settings

Card 00 — connection, story path, naming, and global options, grouped into sub-sections.

Connection and global options, grouped into sub-sections. The header pill shows connection status. Most groups have their own Reset.

The Settings window: backend toggle (Local / Cloud), login, and the collapsible option groups. Header pill shows "cloud online".
The Settings window: backend toggle (Local / Cloud), login, and the collapsible option groups. Header pill shows "cloud online".

#Connection

ControlDescription
BackendToggle between Local and Cloud (api.animatica.ai). The panel below swaps to match.
Server URL (Local)Address of your MMCP server. Default http://localhost:8000. Test checks reachability. Reset here restores only the URL — it never wipes credentials or flips the backend.
Email / Password (Cloud)Your Animatica credentials. Log In / Log Out, plus Test Connection. Your account tier appears as a pill. The password is held only in the field, never saved to disk.

#Story & Naming

ControlDescription
Story Export PathFolder where exported FBX clips are written when you generate in Story mode. Browse to pick it.
Auto take-name lengthHow many leading characters of the prompt seed an auto-generated take name (1–120, default 50).

#Non-canonical rigs

Collapsed by default — only needed when driving your own (non-plugin) skeleton.

ControlDescription
Skip top joint when sending hierarchyOn by default. Skips a synthetic Reference/Root null above the hips so the next joint (usually Hips) is treated as the character root.
Compensate group scale + Group scaleWhen your rig sits under a uniformly scaled null, divides wire offsets on send and multiplies them back on apply so geometry stays correct.

#Extra options

ControlDescription
Match scene FPSOn by default. Keys generated motion frame-for-frame at the scene FPS so authored frames & constraints stay 1:1. Off = key at the model's native 30 fps (real-time pace, but frames may shift). A no-op when the scene is already 30 fps.
Send path heading (face along path)On by default. Derives a body facing from each Path waypoint and sends it to the server so the character turns to face its direction of travel. May over-constrain sharp turns — compare with it off.
Send real body context with hand/foot pinsExperimental, off by default. Sends the rig's real pelvis position and facing alongside every hand/foot pin that has no Path or Full Body pin on its frame. Off, the server approximates the body from a T-pose around each pin — which can push the torso away from where you posed it; on, the pelvis is also pinned, which constrains the trajectory more. Compare both on your shot.
Path waypoint wins over same-frame hand/foot pinsOff by default: when a Path waypoint shares a frame with a hand/foot pin, the pin wins — it snaps almost exactly onto its target, but the body is free to ignore the waypoint on that frame and may jump to reach the pin. On: the waypoint wins — your authored body position is honoured and motion stays natural, but the pin lands near (not exactly onto) its target. The choice is deterministic either way; the order you created the markers in never matters.
Correct ground offsetOff by default. The server returns motion floating a measured ~2 cm above the ground; this subtracts that measured amount from the applied root height so the planted foot lands on the plane. Canonical-skeleton generations only (a custom/retargeted rig is skipped, with a Console note). Trade-off: Full Body pinned poses land lower than their authored scene height by the same amount.

#Interface

ControlDescription
Show Motion Import panelReveals card 02 · Motion Import (hidden by default for the generation-first workflow).
Open Animatica on MotionBuilder startupAuto-opens the tool once when MoBu finishes loading.

#Debug

Collapsed by default.

ControlDescription
Save request / response JSON + Debug folderWrites request.json / response.json / motion.json / meta.json per run so a misbehaving session can be diffed against a known-good one. Default folder: ~\Documents\MB\Animatica_Debug.
Omit timing blockExperiment — drops the FPS block from the request; the server may default its FPS or reject.
Omit frame-0 root anchorExperiment — suppresses the implicit root_path anchor the tool injects at frame 0. That anchor keeps generated motion from drifting off its start point; leave this off unless you are deliberately pinning frame 0 yourself.
Send effector rotationsProbe lever — adds each hand/foot pin's captured local quaternion (rotations) to its effector_target wire. Ignored by the hosted server (measured no-op); consumed only by a local kimodo_server. A pin dragged after capture ships the rotation captured before the drag, with a warning — recreate the pin to refresh it.

A read-only reference of the timeline's full interaction vocabulary lives at the bottom of Settings. The complete tables are reproduced under Keyboard & mouse.