Docs / Panel reference / Console

Console

Card 05 — the timestamped, level-tagged log every other window writes to, in a window of its own.

The log every other window writes to. In 3ds Max it opens in its own window, from Animatica ▸ Console…, rather than as a card in the scrolling column.

The Console window with several timestamped log entries, each tagged with its level, and the entry count in the header pill.
The Console window with several timestamped log entries, each tagged with its level, and the entry count in the header pill.

Lines are timestamped and tagged with a level — info, ok, warn, error or debug — and coloured to match. The header pill counts the entries; the controls bottom-right copy the log or clear it.

#Two behaviours worth knowing

  • Nothing is lost by opening it late. The main window logs whether or not the Console has ever been opened; when it opens, the buffer is replayed. The buffer is capped, so a long session cannot grow it without limit.
  • Closing hides it. The log lives in the shared state either way, so re-opening never rebuilds the view.

#What the startup line tells you

The Console is also where the plugin announces itself at startup, printing which source folder this Max session loaded and when that source was last edited. Max keeps an imported module for the life of the process, so that line is how you tell whether the code you just edited is actually the code that is running.

When a button seems to do nothing, look here first. Most failures are logged as a line rather than raised at you — a refused generation, a constraint capture with no rig picked, a route that resolved back to Auto. The Console is where they say so.