Reference
Constraint types
A quick reference of the six constraint types and when to use each.
| Picker label | Pins | Typical use |
|---|---|---|
| Full Body | Whole-body pose shape (root left free) | Hit a specific silhouette or pose mid-action |
| Left Leg / Right Leg | Foot effector position | Land a foot on a mark or step |
| Left Arm / Right Arm | Hand effector position | Reach for a prop or surface |
| Path | Root trajectory on the ground (XZ) | Define where the character walks |
Marker colors in the picker match the pins on the timeline and the markers in the viewport. For how to author them, see Constraints.