Reference

Constraint types

A quick reference of the six constraint types and when to use each.

Picker labelPinsTypical use
Full BodyWhole-body pose shape (root left free)Hit a specific silhouette or pose mid-action
Left Leg / Right LegFoot effector positionLand a foot on a mark or step
Left Arm / Right ArmHand effector positionReach for a prop or surface
PathRoot trajectory on the ground (XZ)Define where the character walks

Marker colors in the picker match the pins on the timeline and the markers in the viewport. For how to author them, see Constraints.