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Troubleshooting

Common symptoms and what to check.

SymptomWhat to check
No Animatica menu after installDid you restart MotionBuilder? The menu is added at startup. Confirm the installer targeted your MoBu version, then relaunch.
Status pill stuck on idleLocal: is the MMCP server running and the URL correct? Click Test. Cloud: are you logged in? Check email/password and click Test Connection.
"Custom steps rejected" / a 422 errorDiffusion steps are capped at 500 server-side. Lower the value or use the Fine (500) preset.
Constraint isn't respectedRaise CFG weight (constraint). Confirm the pin is on the intended frame (use [/]). Very high pin counts get a soft warning and may be capped.
Feet slidePin the planted foot with a Left/Right Leg constraint on the sliding frames and raise CFG weight (constraint). Leave Server post-processing on (Advanced). There is no client-side foot control — the old Foot cleanup checkbox never affected the applied result and was removed.
Motion is off the ground / floatingUse Create Ground and set the ground height (with Apply ground offset on), and/or enable Preserve height in Placement. A constant ~2 cm float on a canonical rig is the server's measured offset — turn on Correct ground offset in Settings → Extra options (canonical rigs only; pinned poses shift down by the same amount). On a single-block regeneration, Preserve height is ignored — keep Keep start pose checked instead.
Frames/constraints shift after generatingEnable Match scene FPS in Settings → Extra options so keys land 1:1 at your scene rate.
Bake did nothingBaking needs an HIK character and is a no-op in Story mode. Check the Skeleton card's HIK status.
Create Skeleton: "already holds a … rig"The namespace is taken by a different rig — usually one built for another model. Set Namespace to the name the message suggests and press Create again, or delete the rig that is there.
Console: "Model '…' is not served here"The server does not advertise the model selected in Text to Motion; the first model it does advertise was used instead. Pick a served model from the dropdown (it is populated from the server), or point the tool at a server that has yours.
Console: "No retargeting available"Your rig does not match the selected model and no route can reconcile them: Settings → Retarget route is None, or it is Auto and neither the server nor HIK can do it. Pick a route, build the model's own rig (Skeleton → Create), or pick a model whose skeleton matches this rig.
A hand/foot pin makes the request fail on a retargeted rigOn the server-retarget route, pins are checked against the model's canonical joint names. A pin on a joint the model does not know is rejected outright (a Full Body pose only loses those joints, with a warning). Pin a joint the model knows, or generate on the model's own rig.
Older build: "skip_root requires…" on Generate, or "Adopt failed — bind-pose capture"Both came from Skip top joint being applied to a rig rooted at Hips, which has several joint children. The setting is now ignored on such rigs, so generating on a foreign rig and adopting a Hips-rooted rig both work — update the plugin.
Something failed silentlyOpen the Console, read the last error, and Copy it. For deep issues, enable Settings → Debug to capture request/response JSON.