Animate a shot in minutes,
not weeks.
Place the keyframes that matter. Animatica animates the rest.
Direct. Generate. Refine.
A three-step loop. You set the intent, the model fills in, you stay in the loop at every frame.
You set the keyframes.
Place key poses at the moments that matter. Every keyframe is a hard constraint, so your creative intent is preserved exactly. The model never overrides what you asked for.
Same direction. Infinite takes.
From the same keyframes, generate diverse, physically plausible motion. Explore ten variations before committing to one. Each take is a different interpretation of the same intent.
Adjust anything. Regenerate the rest.
Move a pose, add a constraint, regenerate a segment. Every change propagates through the motion while preserving the keyframes you've already approved.
Pose it in seconds. Not hours.
Keyframing starts with the pose. Block a rough shape or describe it in a sentence. Animatica lands a clean, production-ready pose on your rig.


“a person waving”Hand-keyed tweens vs. Animatica.
Drag the divider. Same two keyframes: one is hours of hand-keying, the other is seconds.
Your rig. Not ours.
Any humanoid skeleton, any proportions, any bone naming. Realistic, stylized, anthro, armored. Animatica maps automatically. No T-pose retargeting, no rename pass, no “use our rig.”

Runs where you work.
FBX in, FBX out. Bring your rig into Proscenium, animate, then drop the result into Blender, Maya, Unreal, Unity, or any tool your pipeline already reads.

Proscenium
Standalone animator
Your DCC
Blender · Maya · Unreal · Unity
The questions we get most.
A seat in the alpha, or the waitlist.
We open a handful of seats each month to studios and professional animators. Leave your email and we'll send an intro note and a private demo when a slot is yours.