Animate shots in minutes.
Game-ready loops in seconds.
Retarget any take to any rig.
Free to start. No card required.
Set the key poses. Animatica generates the motion between them: physically plausible in-betweens that never move the poses you set, inside the DCC where you work.
Works inside the tools you already use
Direct
Place key poses at the moments that matter. Every keyframe is a hard constraint the model never overrides.
Everything a shot needs, as editable keys on your rig.
In-betweening
Plausible frames between the poses you set, that stay where you put them.

Text-to-motion
Describe the action and get 30-fps motion as editable keys on your rig.
“a person running”
Path constraints
Sketch a curve. The root locks to it and the body stays alive on top.

Autopose
Rough in a shape on the rig and the model snaps it to a valid, balanced pose.

Text-to-pose
Describe the pose in plain language, pick a candidate, drop it on the timeline.
“hands on hips”
Retargeting
Move a performance onto a character it was never captured for.

Generate it free. Shape it by hand.
Choreographer generates the motion. Marionette poses and edits it by hand. Each works on its own, and in Blender, Marionette edits the takes Choreographer makes.
Choreographer
FreeBlender · Motion Builder · 3ds Max
Prompts on the Timeline, key poses, waypoints and pins, then Generate. Motion runs on Animatica Cloud with 10 free generations a month, or on the open backbone on your own GPU.
Marionette
$59 once · Oct 21Blender
Drag a hand and the body follows. Then fix the motion across frames with a motion trail, a zoetrope, a smoothing brush and Motion Check. It runs offline, with no account.
Motion is performance. Performance gets paid.
Our public position on the data our models learn from, and on what we owe the people whose movement is in it.
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