Use Kimodo in Blender.

NVIDIA's Kimodo model, packaged as a production-ready Blender workflow. Describe an action, generate motion, and bake editable keyframes onto your armature. Hosted or self-hosted by Animatica.

Get the Blender add-onView the source
310k+ framesgenerated in early access
Three ways to drive Kimodo

Keys, paths, prompts.

Mix and match every input. Block keyframes, sketch a path, describe the action — Kimodo respects each constraint and fills in the rest.

// keyframe constraints
Hosted or local

Start fast, or stay local.

One Blender add-on, two ways to run Kimodo. The hosted service needs no GPU and unlocks the full pipeline — retarget to custom characters, drive control rigs, and pose from text. Self-host the Apache-2.0 backbone to run core generation on your own machine.

CapabilityHostedSelf-hosted
Generate motion as editable keyframes
No GPU or local setup
Retarget to custom characters
Control rigs
Text-to-pose
Runs entirely on your hardware
Open source (Apache-2.0)
Hosted — we run the GPU and the full pipeline
Free
$0
10 generations / month

Try the full hosted pipeline — no card required.

  • Retarget, control rigs & text-to-pose
  • No GPU or local setup
Start free
HobbyMost popular
$5/ mo
200 generations / month

Room to iterate on regular solo work.

  • Everything in Free
  • Cancel anytime
Choose Hobby
Pro
$20/ mo
Unlimited during early access

No limits while we're in early access.

  • Everything in Hobby
  • Cancel anytime
Go Pro
Teams & EnterpriseCustom · per seat

For studios and teams that need shared access and admin controls.

Shared generation poolPer-seat with domain sign-upAdmin usage dashboardCentralized billing
Contact sales
Self-host — free & open sourceApache-2.0

Run the Apache-2.0 backbone on your own machine over the open MMCP protocol. Core generation runs locally; retargeting, control rigs, and text-to-pose stay hosted-only.

View source
Your characters, your timeline

Use Kimodo right inside
Blender.

Install the add-on, choose hosted or local, and turn Kimodo output into editable Blender keyframes.

Get the Blender add-onRun it yourself