Docs / Panel reference / Motion Import

Motion Import

Card 02 — load motion from a file on disk instead of generating it. Hidden until you reveal it in Settings.

Loads motion from a file rather than generating it.

The card is hidden by default, because the plugin is generation-first. Reveal it with Show Motion Import panel in Settings → Interface; the choice is remembered, and the card appears and disappears live — you do not have to reopen the window.

The Motion Import card expanded, showing the motion-file field with its Browse button and the Load Motion button below it.
The Motion Import card expanded, showing the motion-file field with its Browse button and the Load Motion button below it.
ControlDescription
Motion file + BrowsePath to the clip to load. The file chooser filters to .npz, .bvh, .glb and .gltf; the loader dispatches on the extension.
Load MotionParses the file and applies the animation under the namespace from Skeleton. The header pill confirms the loaded extension.

Once a file has loaded, the rig it produced is what the rest of the window works on: the skeleton counts as ready, and you can constrain, pose and export from it exactly as you would a generated one.

A loaded clip has no guaranteed neutral frame — so the plugin drops any cached neutral height it was holding from a previous rig rather than reusing a value that no longer describes what is in the scene.