Reference

Glossary

Key terms, plus units and conventions.

TermMeaning
MMCPMotion MCP — the server that turns your prompt (and constraints) into animation. Runs locally or as Animatica Cloud. The protocol is open — see the MMCP spec.
BackendWhether generation runs Local (your server) or Cloud (api.animatica.ai).
Prompt blockOne action with its own text on the timeline. Blocks in sequence form a performance.
ConstraintA spatial pin (pose, hand/foot position, or path) that steers the AI. Shown as viewport markers and timeline pins.
EffectorThe hand/foot target a leg/arm constraint places.
TakeA MotionBuilder animation clip container. Motion can go into a new take, an existing take, or a Story track.
StoryMotionBuilder's non-linear track editor. Story mode writes each block as an FBX clip.
HIK / Control RigAutodesk HumanIK — the characterized control rig you bake to for hand editing.
NamespaceThe prefix on created joints (default animatica), keeping multiple rigs distinct.
Diffusion stepsQuality/effort of the AI generation. More steps = better, slower (cap 500).
Canonical skeletonA plugin-created rig in the layout the model expects. Your own rigs are retargeted server-side.
AdoptMake a selected rig pipeline-ready (store bind pose, hip height, namespace) without marking it canonical.
glTFThe glTF 2.0 format the MMCP server returns generated motion in; the tool parses it and keys your skeleton. Multiple samples arrive as separate animations inside one glTF.

#Units & conventions

The tool works internally in meters, Y-up, +Z forward, and converts to MotionBuilder's native centimeters on import. Motion generates at the model's native 30 fps; enable Match scene FPS to key it to your scene rate.