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Ardy. Another one behind the same protocol.

Runs inside

Ardy is a motion model trained by NVIDIA. Animatica runs it alongside Kimodo behind the open MMCP protocol, so the plugins you already use can reach it.

It brings its own rig. ardy-core-rp publishes its own joint naming and a 27-joint layout, so the Motion Builder plugin builds that skeleton rather than the built-in SOMA one. Generate on a rig it does not know and the hierarchy travels with the request: the server retargets, and the motion comes back on that rig's joint names.

Trained by
NVIDIA. Animatica built the workflows around it, not the model.
Canonical rig
ardy-core-rp, a 27-joint layout with its own joint naming
Runs in
Blender, Motion Builder. The model list is read live from the server.
Output
Not published yet.
Protocol
MMCP, the same open protocol every Animatica plugin speaks
Training data
Outside Animatica's control. See the model index.
Our commitments
Apply to the models we train ourselves, not to Ardy.

What it does.

  1. 01

    Its own skeleton

    Pick Ardy and Create Skeleton builds ardy-core-rp — 27 joints under its own naming — instead of the built-in SOMA rig.

  2. 02

    Retargeting

    A rig Ardy does not know is sent with the request. The server retargets, and the motion comes back on that rig's joint names.

  3. 03

    Pins and paths

    Pins are checked against Ardy's own joint names: on a retargeted rig a Full Body pose drops the joints named differently, and a hand or foot pin on an unknown joint fails the request. Path constraints are not affected.

Start with the plugins.