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Animators should direct, not fill in frames.

A single second of hand-animated character motion can take an experienced animator hours. We build AI that generates it from a few key poses, keeping the animator in creative control.

Keyframes are sacred.

Every keyframe is a hard constraint. The model fills in around your intent. It never overrides it.

How our models are trained →

Meet animators in their tools.

Native plugins, not another web editor. Generated motion lands on your armature, editable like hand-keyed frames.

Open at the core.

The MMCP protocol and generation backbone are open source: self-host it, extend it, build on it.

How the protocol works →

Built in Poland.

Paul Pierzchlewicz
Paul Pierzchlewicz, PhD
CEO · Co-founder

Ex head of AI at TeaCode, previously a researcher at the University of Göttingen. Works on inverse problems and human motion modelling.

PhD MLNeurIPSICLRCell
Matt Tokarz
Matt Tokarz, MBA
CCO · Co-founder

Ex head of CG at Platige Image; led cinematics for film and game franchises. Emmy nominee.

Emmy nomineeThe WitcherCall of DutyWitcher 4
Your seat hereView open roles →
CompanyPANTOMIM P.S.A. · ul. Jana Matejki 9/6, 80-252 Gdańsk, Poland · NIP 9571187580 · REGON 541593001 · KRS 0001170246
EU funding

Animatica receives EU funding to advance AI for character animation, co-funded by the European Union.

Fundusze Europejskie dla Pomorza · Rzeczpospolita Polska · Dofinansowane przez Unię Europejską · Urząd Marszałkowski Województwa Pomorskiego