Keyframes. Set the poses that must happen.
Key the poses that matter on your character. The take passes through each one exactly as you keyed it, and the model makes the motion between them.
Choreographer is a free plugin that generates character animation. Describe the action, key the poses that must happen, or put down waypoints for where it goes, and it makes a new take on your character as keyframes you can edit.
You decide what has to happen and where. The model generates the frames in between, and the keys you set stay exactly where you put them.
Set two or three key poses on your character, or none and describe the action.
The model fills in every frame around your keys, at 30 fps, up to 10 seconds a prompt.
It comes back as keyframes on your rig, to select, retime and delete like any animation.
Use one or combine them. They work the same in Blender, Motion Builder and 3ds Max.
Key the poses that matter on your character. The take passes through each one exactly as you keyed it, and the model makes the motion between them.
Add a waypoint at a frame and drag it across the floor to where the character should be by then. The model plans the walk between waypoints, with its own stride and speed.
Type what happens into the bar. Each block on the timeline takes its own prompt, so one take can sneak forward on tiptoe and then jump and cheer.
A take can be a cycle that comes round on itself, ready for a game. And any take copies off one character and pastes onto another, whatever its skeleton.
Switch on Loop beside Generate and the take is made as a cycle: its last frame flows into its first. Play it in place for a game, or let a walk keep walking.
Copy Motion copies a take off one character. Select another on any skeleton, like the Mixamo rig here, and Paste Motion retargets the take to its bones and proportions.
One account and one monthly allowance cover every host. Each plugin writes keyframes the way that host stores them.
An add-on with its own bar in the viewport. With Marionette installed too, you edit its takes by hand.
A native plugin that plots keyframes onto your characterized skeleton.
Prompts placed on a timeline, keyed onto your rig.
In Blender, Marionette adds posing and editing by hand to Choreographer's bar: drag a hand and the body follows, pull the motion trail, pose frames in the zoetrope, lock a foot in place. It runs offline and costs $59 once, with 50% off on Product Hunt in launch week.
Meet MarionetteAnimatica Cloud needs no GPU and runs the full pipeline. Or run the open-source backbone yourself, Apache-2.0, and generate on your own machine.
| Capability | Animatica Cloud | Your own GPU | Teams |
|---|---|---|---|
| In the plugins, either way | |||
| Generate motion as editable keyframes | Included | Included | Included |
| Key poses, waypoints and hand or foot pins | Included | Included | Included |
| Works with Marionette for posing and editing | Included | Included | Included |
| What Animatica Cloud adds | |||
| No GPU or local setup | Included | Not included | Included |
| Retarget to custom characters | Included | Not included | Included |
| Control rigs | Included | Not included | Included |
| Text-to-pose | Included | Not included | Included |
| Variations of a take | Included | Not included | Included |
| Seamless loops for games | Included | Not included | Included |
| What Teams adds | |||
| Custom models tuned on your motion | Not included | Not included | Included |
| Shared generation pool across seats | Not included | Not included | Included |
| Marionette for every seat | Not included | Not included | Included |
| Only on your own GPU | |||
| Runs entirely on your hardware | Not included | Included | Not included |
| Open-source model server (Apache-2.0) | Not included | Included | Not included |
| Start free | Run the backbone | Talk to us | |
The plugin is free. What you pay for, if anything, is generations on Animatica Cloud.
Every account gets them, every month, in every plugin.
10¢ each, used after your free 10. Packs never expire, so what you don't use waits for next month.
4¢ each, less than half the pack price. Past 500, top up with packs.
No account's motion inputs are used to train our models. On Teams and Enterprise that promise is also in your contract, so it holds for unreleased projects too.
A model tuned on your studio's own motion and rigs, so generations come out in your house style. Only your studio can use it.
Every plan gets this promise. Teams also gets it in the contract.
Posing and editing by hand for the whole team, kept up to date while you subscribe.
One allowance for the whole studio, sized to your production.
One contact for your studio, and a direct line to the engineers.