ProductModelsCompany
Research team

Machine Learning Researcher

Full-time · Gdańsk, Poland·18,000 – 23,900 PLN/month gross (UoP)

We are building the next generation of generative AI for 3D animation. At Animatica, we move fast to bridge the gap between cutting-edge AI research and practical tools for creators. We need a Machine Learning Researcher who wants to get their hands dirty advancing state-of-the-art generative models for human motion. You won't just be writing papers; you will be working directly with massive mo-cap datasets and collaborating closely with our ML engineers, animators, and graphics experts to build tech that actually ships.

What you'll do

  • 01Designing and running experiments using models like Transformers, Diffusion, VAEs, and GANs to crack complex tasks like motion prediction, interpolation, style transfer, and trajectory generation.
  • 02Wrangling motion capture and skeleton-based data on two tracks — research sets (AMASS, Human3.6M, Mixamo) for prototyping and benchmarking, and the production dataset we are building from commissioned, licensed performances — and tackling the motion representation challenges that come with both: Euler angles, quaternions, and FK/IK.
  • 03Digging into the latest research from top-tier venues (CVPR, SIGGRAPH, NeurIPS, ICLR, ECCV), implementing the best ideas, and adapting them to directly upgrade our core technology.
  • 04Teaming up with our ML engineers to navigate production constraints, and working with the animation and graphics crew to evaluate data and integrate your models into the pipeline.
  • 05Formulating hypotheses, documenting your breakthroughs, and contributing to scientific publications to put Animatica on the map in the global research community.

What we're looking for

  • 01An advanced degree (PhD or Master's) in AI, Computer Graphics, Robotics, Bioinformatics, or a similar field, backed by at least 2 years of real-world research experience in academia or industry.
  • 02A rock-solid theoretical understanding of machine learning, deep learning, and time-series modeling.
  • 03High proficiency in writing code for modern ML libraries, with a heavy preference for PyTorch (though we will definitely talk if you are a TensorFlow or JAX wizard).
  • 04Deep knowledge of how motion actually works under the hood, including local vs. global coordinates and forward/inverse kinematics.
  • 05The ability to design rigorous experiments, analyze the results without bias, and clearly communicate your findings through technical docs and papers.

Nice to have

  • Published papers on motion in-betweening, 3D pose estimation, procedural animation, or deep generative models.
  • Hands-on experience with 3D character data structures like SMPL models, kinematic parameters, and hierarchical skeletons.
  • A background in physics-based animation or biomechanical motion simulation.
  • Know-how in creative software like Blender, Maya, or Unity so you can independently test, visualize, and export your ML outputs.

Compensation

18,000 – 23,900 PLN/month gross (UoP) + employee stock options (ESOP)

Full employment contract (Umowa o Pracę) with statutory benefits including health insurance, pension contributions, and 26 days of paid leave. Equity is part of the package, you'll share in what we build together.

Interested?

Send us your CV and a link to your work, GitHub, papers, a side project, or anything that shows how you think.

Accepted formats: PDF, DOC, DOCX (max 10MB)

GitHub, papers, side projects, or anything that shows how you think

Animatica · Directable AI for Character Motion