Animate shots in minutes.
Game-ready loops in seconds.
Retarget any take to any rig.
Free to start. No card required.
Set the key poses. Animatica generates the motion between them: physically plausible in-betweens that never move the poses you set, inside the DCC where you work.
Works inside the tools you already use
BlenderMotion Builder
3ds MaxSoon
Direct
Place key poses at the moments that matter. Every keyframe is a hard constraint the model never overrides.
Everything a shot needs, as editable keys on your rig.
In-betweening
Plausible frames between the poses you set, that stay where you put them.

Text-to-motion
Describe the action and get 30-fps motion as editable keys on your rig.
“a person running”
Path constraints
Sketch a curve. The root locks to it and the body stays alive on top.

Autopose
Rough in a shape on the rig and the model snaps it to a valid, balanced pose.

Text-to-pose
Describe the pose in plain language, pick a candidate, drop it on the timeline.
“hands on hips”
Retargeting
Move a performance onto a character it was never captured for.

Start fast, or stay local.
Every hosted plan runs the full pipeline on our GPUs. The core is open source, so you can also run it locally.
Hosted
From $0No GPU, no setup. Retargeting, control rigs and text-to-pose run on our servers, with a monthly allowance that scales with the plan.
See plansSelf-hosted
Apache-2.0The generation backbone is open source and speaks the MMCP protocol. Run it on your own hardware. Your scenes never leave it.
Read the docsMotion is performance. Performance gets paid.
Our public position on the data our models learn from, and on what we owe the people whose movement is in it.
Read the manifesto











